Sunday, September 1, 2013

Profiteer Quarterly Plots

Overview:

    This will hopefully become a regular thing.  I now have the ability to check the profitability of products over varying time frames.  So I am hoping to run these 90 day extractions on a quarterly basis to see over all market health, based on Industrial Index.  Below are the T1 results, based on market groups.  Hopefully I will have similar results for T2 product soon.  All charts were run with ME 0.  At most, perfect me will get you a 10% margin.  Add in the cost to sell items, 2.5% unskilled, and you shave that 10% margin down to 7.5%.  That does not inspire me, so anything that is not profitable at ME 0, is just plain not worth my time, IMHO.

   Note, I am far from a market expert.  As everything else in this in this blog, this is more for my reference, maybe hoping for a little community feedback.

Ammunition and Charges:


  • Looks like a lot of ways to lose a lot of money in T1 Ammo and charges.
  • Looks like a lot of the worst products lost a lot of profitability, but recovered within a month or 2.
  • 95% of profitable ammo falls under 100K isk/hr on the index.

Ship Equipment:

  • Market looks much healthier in the ships equipment market group.
  • A few outliers driving the upper end of this chart are the new relic site only BP's.  I have not found a good way to exclude these, so they are polluting the data set this time around.

Drones:

  • Fighters and Fighter Bombers have shown a huge flux, some going from the most profitable to unprofitable within a couple of months.
  • Looks like most of the other products had no major shifts in profitability.

Components:

  • Moon goo changes forcing component prices to go all over the place.
  • Emergent Neurovisual Interface fell like a rock in August.

Ships:

  • T1 ships look like another market to lose a lot of money quickly.
  • Battleship mineral changes have yet to make most of them profitable again.

Conclusions:

    Please remember, these graphs were not meant to aid in product selection as much as look at manufacturing in market groups in general.  I am also far from a market guru.  Also, if an item had components that could be made, these numbers reflect buying them from the market.

    There are some interesting things to see from this data, showing just how much the T1 market was shaken, and how relatively untouched some markets were.

    Again, hopefully sometime this week I will be able to get some T2 numbers out.  This is complicated by the use of decryptors and meta items that can drastically affect the profitability of T2 product.  That means that I have to calculate 10-50 variations of every product.  A couple of changes made this week drastically increased the speed of my Profiteer, and the Invention Profiteer should be able to take advantage of those same improvements.

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