Nothing in life is free:
All I can do is shake my head and move on when I see stuff like this: A Free Tax Cut Recruitment post. But looking at the market, and the profitability of certain products, especially T1, its obvious how hard people like the above corp are driving the market.
Armageddon:
Lets look at a specific example of this failure. Armageddons are selling for 111M isk. Manufacturing cost is 183M isk. Looks like market volume is ~100 hulls/day. All prices/volumes are in Jita using ME 0, PE 0. That means that you are losing ~72M isk / hull. A single manufacturer can make ~6 hulls per day. That is nearly half a billion isk/day lost, or ~18M isk/hr.
Looking at the above ME chart, anything less than 178M is selling for a loss, and anything less than 228.75M (20% profit) is not very interesting to a manufacturer.
But mined minerals are free:
This is the greatest failure to understand the market that is prevalent in Eve. And its not just a miner problem either. I have heard of logistics directors thinking that moon goo from their POS's that they but into T2 Ships are free. This is simply not true. There is no argument, it's just fact. Whether it's an opportunity cost or the cost of your time, it must all end up in the final equations.
The cost of Free Minerals:
I was debugging Profiteer earlier today because I could not believe that battleships were losing this much money at the volumes they are moving at. I will post the isk / hour lost on each of these hulls. The fact that so many people are losing so much money so quickly is absolutely mind boggling.
Apocalypse Blueprint | (1,852,503.52) |
Maelstrom Blueprint | (1,961,225.25) |
Raven Blueprint | (2,153,650.45) |
Megathron Blueprint | (2,403,525.04) |
Abaddon Blueprint | (2,717,849.96) |
Cyclone Blueprint | (3,008,283.76) |
Scorpion Blueprint | (3,250,852.11) |
Ferox Blueprint | (3,632,733.71) |
Typhoon Blueprint | (4,361,057.27) |
Rokh Blueprint | (5,310,852.18) |
Procurer Blueprint | (5,665,502.72) |
Dominix Blueprint | (6,364,175.96) |
Armageddon Blueprint | (17,770,671.87) |
Conclusions:
There needs to be some kind of education program to keep people from failing as hard as they are. But, this is Eve, and space is harsh. I have been lucky to work with Lockefox and have some serious and deep discussions on the realities and maths involved with running a successful industry program. In a few short months, I was able to start making multiple billions in sales per month. I was lucky enough to have a mentor who could guide me past the pitfalls of Eve Industry.
Another co-worker who mainly missions/rats in null expressed interest in Industry in Eve, and the advice that I gave him I would suggest for any aspiring Industrialist who does not have a mentor, Don't do it. There are a lot of ways to make money in Eve. High level industry is a form of PvP all its own. Just like market trading is a form of PvP. And while PvPers judge themselves by kill board stats and isk values, Industrialists do it with kit buy-ins and profit margins.
I would like to see T1 industry be a viable thing, and in niche markets, those with higher skill requirements, or that use non-minable materials, there still is some good profit, sometimes exceeding what can be made in T2. One of the big problems with that is that you have to be agile in what you make as you can easily exceed demand with the amount you can produce.
TL;DR
Nothing is free. If you don't have a mentor, don't do industry.